empire at war expanded: fall of the republic wiki

Do Not Sell or Share My Personal Information, If you are new to Wikia, you may want to try the. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). Manage all your favorite fandoms in one place! From The Ground Up (single planet start) has no era progression. Welcome to the Empire at War Expanded Wiki! It can be accessed from the galactic conquest menu. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. Welcome to EAW Wiki. Valve Corporation. Then you should visit the admin dashboard for more tips. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. Empire at War Expanded: Fall of the Republic is a mod for Star Wars: Empire at War: Forces of Corruption, created by Thrawn's Revenge Development Team. It's free, and we would absolutely appreciate it! You need to sign in or create an account to do that. Wikis like this one depend on readers getting involved and adding content. That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue. While the Hapans becoming playable will mark the 2.4 release, there'#039ll be several 2.3.x versions adding and updating new content. It is only visible to you. 5 Opinion costs 2000 Credits. In this news post, we'#039re going to outline what 2.3 contains, a little bit of what'#039s next, and how the beta process is going to work (with some rough release dates). Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. Here you can learn all about the team and Thrawn's Revenge: Imperial Civil War, their mod for the 2006 expansion: Star Wars Empire at War: Forces of Corruption. honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. More details coming soon. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War This guide is a simple list about every single unit that exists in the mod Fall of the Republic. The dates for these will be posted and updated each month ingame, the first of which will be next Tuesday, streamed on Youtube: https://www.youtube.com/coreyloses . Click, Do Not Sell or Share My Personal Information. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in most progressive Galactic Conquests along with a couple era specific ones, and has their own From the Ground Up setup as well. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). Unless Petroglyph manages to update the GoG version of the game it would not be worth the effort. Debate_Trade123 2 yr. ago. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. See if you can find an article that has to do with either games, and create or edit as needed! Star Wars: Empire at War - Forces of Corruption Strategy, Grand Theft Auto: Vice City - GTA Vice City Modern v.2.0 - mod - 1215.9 MB, Need for Speed: Most Wanted (2005) - Widescreen Fix v.15122021 - mod - 1.5 MB, FIFA 22 - FIFA Mod Manager v.1.1.3 - mod - 84.9 MB, Grand Theft Auto V - NaturalVision Evolved v.beta (22122022) - mod - 6928.5 MB, S.T.A.L.K.E.R. If you have a related Youtube channel, enter the URL. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Another issue is that with how mining facilities are structured, on those smaller maps the AI often has to spend more slots on economic structures at the cost of defense, so to reduce that burden weve shifted more of the economic power into space, bumping up the values of trade ports and reducing the per-planet cap on mining facilities to 2 from 3. how do i add it to the game though, i sub to it and nothing happened, a little proofreading would help, but good guide. Every start year comes with its own layout, giving us the ability to swap out irrelevant planets in later years for more important ones, and allowing us more leeway to balance the maps throughout each era. While there are some background mechanics that may be somewhat similar to those from EU that I mentioned added to the mod where possible in the long-term, AI will always factor into the equation. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.Support my channel on Patreon pls - https://www.patreon.com/TheSarcasticRaptorLink to my Discord come and chat : https://discord.com/invite/mu874ZyLink to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102 This is the capital ship and personal flagship of Raymus Antilles. If people prefer to stay on the more even-footing of the 2.2 AI (plus the additional logic-based improvements), that will be the default you start with. It is easier to just buy it real quick now really. Different kind of columns or formations will always set your infantry in the front, vehicles like the OG or AAT in the middle and long range units like the Hailfire in the back. B1 Battle Droids should always bee part of your army. This item will only be visible to you, admins, and anyone marked as a creator. If you play the game, like Star Wars, or would just like to help out, please make an account! Valve Corporation. There is also a copy of 2.3.3 there for people who want that instead of the workshop version, for whatever reason (and as a backup for when 2.3.4 is out).Video version:This is also the first release of 2.3s cycle for non-Steam version, specifically Disk and GoG. We'#039re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it'#039ll be productive to work with on that. There is setup phase where the factions wont fight, which can be ended by clicking the tactical cam button (which is not a permanent solution, just for now)- New Mode: Instant Action / Fleet Battle (Empire Beta)- New/Updated Models & Textures: AT-AP, ARC-170 AT-TE, Victory Star Destroyer, Allegance, Venator, LAAT, Praetor- New Galactic Conquests: Corporate Acquisitions, Deep Core Conflict- New Unit: BTL-B Y-Wing (CSA), Swift Assault 5 Hoverscout (Maldrood)- Attempt at some GC AI performance optimization (stagger freestore servicing)- Revamped planet defection events, fixed several issues with progressive GCs/Shadow Hand scripting- Z-layers for ships now randomize over a larger range- New Reinforcement Point indicators for CSA, Pentastar, Hapes- Changed planet selection ring collision- Fixed cloud texture for low-orbit maps- Some updated icons- Various other balance adjustments and minor bug fixesWere also working towards finishing the beta for Fall of the Republic, our Clone Wars mod, which will hopefully start October 31st. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. Feature Preview: CIS Government Mechanics, FotR: Progress Update, Beta & Release Dat, Imperial Civil War 2.3 Released - Steam Version, 13 Years Part I - Imperial Civil War: Preparing for Beta, AI Updates & New Cruel AI Setting | Thrawn's Revenge & Fall of the Republic Ne. nbspnbspnbspThats going to do it for our look at the AI for now, though. Every Faction Coming to Thrawn's Revenge! It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. Visit Fandom's Community Central! Check out the Corey \ Empire at War Expanded community on Discord - hang out with 15,290 other members and enjoy free voice and text chat. Feeling lucky? Then, after we'#039ve had enough feedback to catch initial problems and apply patches, we'#039ll work on compiling a version for download from ModDB for other game versions. You can also be part of the larger Fandom family of communities. Between 2.2 and 2.3, weve been trying to go through and standardize, expand, and update the things like the AI Combat Power values (which tells the AI roughly how strong a unit is) and category masks (which tells the AI what role it fills). If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. Or sign in with your social account: Top tier mod with high quality visuals, gameplay and unique features. We'#039ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month.Imperial Civil War 2.3The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. Thrawn's Revenge is a full graphic and gameplay modification of the computer game, Star Wars: Empire at War. The game was developed by Petroglyph, comprising many former members of . As usual, the update will mean saves from 2.3.2 will not be useable- we keep instructions on how to make a backup and have had a warning of the release date ingame on several menus for the last month, however since we know there will be people who didnt read that, we have also released a backup version of 2.3.2 on Mod Database for the Steam version. We'#039re hoping to start the beta on October 31st. We try to keep this as limited as possible, because it'#039s the phase where bugs or unfinished content are going to be easiest to find and fix, and we'#039d rather deal with the actual work than spend all the time managing tech support for people. Hello there! Downloads - Empire at War Expanded: Fall of the Republic mod for Star Wars: Empire at War: Forces of Corruption - Mod DB Empire at War Expanded: Fall of the Republic Star Wars: Empire at War: Forces of Corruption mod | Released 2020 A Clone War-era mod by the creators of Thrawn's Revenge. Each faction features a variety of new land and space units, as well as many new era-specific heroes created especially for the mod. This release includes a reworking of some galactic-level scripting, new models, a new gameplay mode, and much more, but before we get into the overview, theres a few other things to note first. Theres other more in-depth changes coming to the economy and even galactic government mechanics in 2.4, so well talk a bit more about that in a future news post.Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. All rights reserved. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. This item will only be visible to you, admins, and anyone marked as a creator. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). The CIS can only build 5 and then the can't build new ones?since they have a "Build Limit 5" in their description in battle, but i don't really know. Today we'#039re taking a look at the CIS'#039 government mechanics, which involve gaining the trust of the member corporations for extra heroes, ships, and even territory. Hello and welcome to the release overview for Thrawns Revenge: Imperial Civil War 2.3.3. Hello! The mod wouldn'#039t be anywhere near where it is today without all of your contributions, and it'#039s been an absolute pleasure and privilege to work with this team for so long. Star Wars: Empire at War. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. 2.3.4 Release live on Steam: http://bit.ly/2eBaUOcQuote- New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. The Pirate Havoc Bomber is the Black Sun's official bomber. All factions beginn with a Opinion of 50 and give missions from time to time. Hello and welcome to the Thrawn's Revenge Wiki. [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. We suggest you try the file list with no filter applied, to browse all available. Farious factions grant different bonuses and heroes to unlock. If things go really well or really poorly in Phase I, that could be pushed up or back as needed.Phase IIIAfter Phase II has gone on for a bit, we should be ready to expand to the final phase of the beta, at which point it'#039ll be available to everyone on the server. It was not possible for the GoG or Disk versions to save in Art of War and Empires End, so those maps will not be available outside of Steam. Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5. The tentative date for this to start is Thursday, June 28th. Find out for yourself - download the latest version now. Rather than year-long development cycles, in order to make sure things stay consistent and to get changes out faster to players, we'#039re hoping to make the scope of each release more focused and get versions out to players more frequently. Lost Galactic info (food, parts, galaxy ticker, etc). In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. Have a sample of the mod through videos and images. As always if you prefer a video version of this news post it can be found here: nbspnbspnbspWhile everyone would say they want a better AI, and weve talked in the past about certain improvements, we want to take this opportunity to talk about exactly what we mean by better. On Thursday at 5pm EST I'#039ll also be doing a livestream with some testing and answering questions during the last phases of beta prep, which you'#039ll be able to watch at https://www.youtube.com/coreyloses/live . Feature OverviewVisual Effects Updates If you would like to report bugs for 2.3.3, please do so in the Discord server linked in the description Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! Empire at War Expanded Mods 4 items Description Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The best place to ask questions or get tips about any of the EaWX mods is to come to the Corey Loses discord server. Our goal with not just AI but economic systems and even other parts of the game like events (for example, the Yuuzhan Vong and other emergent factions) is to make sure the game goes as long as possible while still having some form of challenging component, which is why some form of cheating AI is necessary. break=no Thanks for the Help dude c: The Mandator has a lifetime limit of 1, which means you cannot build a new one once you lost one, You can build another Mandator? Here you can learn all about the team and Thrawn's Revenge: Imperial Civil War, their mod for the 2006 expansion: Star Wars Empire at War: Forces of Corruption. The game goes on sale on Steam for $5 fairly regularly, so while we understand thats not possible for everyone, the reality of the situation is that until and unless the Disk and GoG versions get patched, we will never be able to provide the exact same features we can in Steam.Download [Steam] Imperial Civil War 2.3.3 Download GoG/Disk 2.3.3 Light VersionThat being said, its time to go over the major changes for 2.3.3. In the past, while you could change your starting era/year and have planet ownership vary based on that, we were stuck with the same set of planets no matter when you began. User blog:Crazy-Lihkan38/Hello to all out there! In the X.3, for both Empire at War Expanded: Fall of the Republic and Empire at War Expanded: Thrawn's Revenge (along with the upcoming Revan's Revenge), that's now changing. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. Are you going to do a similar guide for the Republic? This phase will include directly selected people based on the Save Crash Taskforce from 2.2 where we had a set of volunteers tracking specific bugs, and we'#039ll be pulling in other people from the Discord as needed. The government mechanics of the CIS function very simple, in the beginning of the clone wars the seperatist sub-factions are less integrated and fight under their own autonomy. bgcolor=#f3f3ff oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. If you enjoy this mod be sure to check out teams Discord. All rights reserved. This wiki is not updated by the development team. Depending on the Era start, the CIS is more or less integrated. we are not affiliated with the dev team. The CIS fleet that was expecting a frigate shipyard instead finds a waiting battlefleet. The GoG / Disk light version of the mod will be linked in the description, but it is being provided as-is. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). While the standard RTS (real-time strategy game) has players vying for cities or specific control points in a given map, Star Wars: Empire at War has you aiming to capture entire planets.. Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The short version is that units ans heroes are basically done, and the primary work is in UI edits and galactic conquest/story elements. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. For more in-depth breakdowns, see the video. Imperial Civil War 2.3Today, the Steam version of the mod has been updated from 2.2.5 to 2.3. We'#039ll consistently be looking for people to add to the testing taskforce from the Discord as well, so if you want to track mod development, that'#039s the best way to do it.Early focuses in 2.3 patches will include:- Mon Calamari art updates- New units (ie Assertor, VT-49 Decimator)- Tactical space map art updates (environment lighting and low-orbit maps)- Economic overhauls- Continued ground emchanic changes- Space and ground projectile reworks- Balance patchesI'#039ll also be running community matches on my youtube/twitch channel 2-4 times per month. buttonlabel=Create it! This item will only be visible in searches to you, your friends, and admins. Some people may have come more recently to the mod, and I know there'#039s still some out there who'#039ve followed since basically day one, but either way, we appreciate you all! Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graph. Date Posted: Jan 26, 2021 @ 10:36pm Posts: 13 Start a New Discussion Discussions Rules and Guidelines Kimbo Jan 26, 2021 @ 10:36pm Starting in a couple weeks Ill be starting my Fall of the Republic (our Clone Wars mod) preview playthroughs on Corey Loses as well, but in addition to that there should be a couple more regular news posts coming out in the next few weeks, including an overview of ICW2.3 and its testing process, the CSAs We Could Be Heroes post, and the next Vision of the Future post, looking at another new faction. Please see the. Unit VOs and map preview images also use up RAM space on the galactic map, and make it more likely that saves will also fail to load in other maps, so they too will remain only for the Steam version. In the main menu go to Options > Mods and select FotR. nbspnbspnbspnbspnbspnbspEvilbobthebob, who in addition to developing our AI for Thrawns Revenge, is the developer of Phoenix Rising, another mod with a lot of unique features and the same AI components were talking about here (you can find PR on the Steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1235783994 ) has continued with more of these optimizations for the galactic level of the AI within 2.3, and the longer term economic changes in the mod are also being developed with the AI in mind. In this mode, you can build up custom fleets of whatever composition you want for each faction and fight it out, even disregarding pop cap. Its your choice which faction to integrate first. Some maps are really narrow while others wide open. To increase credit income you can build Trade Stations and Mining Facilitys on planets. The Separatist droid armies fall of the republic v0.5 [steam] full version. While were increasing their production capabilities, we wont be giving them free spawns of units outside of areas where its supported narratively, however. Empire at War Expanded Wiki is a FANDOM Games Community. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. The Separatist droid armies No files were found matching the criteria specified. Thrawns Revenge is an old mod, with a lot of work from over a decade ago, which means theres some older bits of the mod which carry over older mistakes.

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